Geometry Dash

August 30, 2024

Matthew Brown


    An attempted remake of my old Geometry Dash game which was originally written using SDL; this version is (slightly) improved and rewritten using SFML.


Resources I used to make the game:

  • Assets were made using Pixelorama.
  • Fonts were taken from Font Space (specific credits are given in font-credits.txt in the source code).
  • Music does not exist yet. (I really need to do this at some point).

    Retrying to make these classic games has always shown to me how brilliant the human race can be, and also how strange. How did the makers of Geometry Dash get the physics to feel just right? What's the proper blend of color and geometry to make a beautiful scene? And how difficult it is to work with low level code, even with slightly higher level frameworks like SFML, instead of our common full blown editors like Unity, Godot or Unreal.